![]() ![]() ![]() Fixed migrating pump energy source between types could fail to update energy source buffer size.Fixed migrating inserter energy source between types could fail to update energy source buffer size.Fixed migrating loader energy sources between types could fail to update energy source buffer size.Fixed rotating a loader would not update heat connections if it has any.Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity.Fixed that LuaLogisticNetwork::insert() wouldn't insert all of the requested items in some cases.Fixed multiple personal roboports discharging.Fixed inserter could start moving to the drop target while still being in the pickup mode.Fixed LuaFluidBox::get_prototype would try to return fluidbox prototypes ignoring layout of fluidboxes when part of crafting machine.Fixed that create_spidertron() didn't scale lights correctly.Fixed programmable speaker playing incorrect sound in certain scenarios.Fixed a crash related to custom map generation.Fixed TransportLine consistency issue when changing force of a linked-belt.Fixed that LuaItemStack::transfer_stack didn't work correctly for inventories that went over normal item stack limits.Fixed a crash when downgrading specific entities in multiplayer.Fixed a scripting error in tips and tricks simulations related to mod migrations.Fixed centrifuge uranium glow effect flickering on and off on arm64 builds.Fixed the game would fail to load sprites with some mods when max texture size was set to 2048.Fixed ping shown for a server in the multiplayer games browser sometimes not updating correctly.Fixed a memory corruption issue when saving under linux with async saving enabled.Fixed that electric energy interface entities didn't use the render layer defined in the prototype for animations.Fixed that item request proxies could be created through script with a count of 0.Fixed size issues related to mod relative GUIs.Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints.Fixed 'on_string_translated' event having incorrect localised_string parameter for fallback groups.bind 1294:8b0:1240:113:b940:77gd:445c:qdzb so that others can access, no need to specify the port apparently just the public ipv6 address you have is enough. ![]() The second thing is related, if like me you don't have a static ip and you are in a CG-NAT then maybe you have a static ipv6 instead of a conventional ipv4 and you can use it to connect, to check if we have it we enter this page and compare the address we get with the command ifconfig -a (and going to the network interface we use either ethernet or wifi), if we see an address that is identical to that of the web page then that would be our static ipv6 and we can enter it in the command above, for example The first is that we can add the parameter -bind with which we can assign those values when starting the server, for example -bind 192.168.100.1:34197 this would change it to our public ip and if all goes well anyone could enter our server with that address. Hello! this guide was very useful I was able to set up my server after a few hours of battle and I discovered 2 very useful things, With a quick shout out to dillinger.io for making MD editing a more pleasant experience. How to create/scp your own save (re-apply chown).Much love "Connect to a server", provide your address that you set it up against (and port if you changed it from the default) and play spend hours labouring over tiny details to maximize efficiency! TODO: I don't really play anymore and haven't setup or managed a Factorio server in years, so I'll advise if something isn't working to check the comments and forks. Just a note to newcomers: If there are any issues with the installation steps, people in the comments are doing a good job at mentioning steps required by newer installations. The version of Factorio I shall be using is 0.14.20, although should work for any version of Factorio 0.14.12 and higher. Although, that shouldn't matter, as long as your distro supports systemd (just for this guide, not a Factorio headless requirement, although most distros use it as standard now). The specific distro/version I'm using for this guide being Ubuntu Server 16.04.1 LTS. Although, I thought the process could be nailed down/simplified to be a bit more 'tutorialised' and also to document how I got it all working for my future records. So, with credit to the Factorio wiki and cbednarski's helpful gist, I managed to eventually setup a Factorio headless server.
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